20 const FluidParams& params,
21 const SpatialHash& grid);
25 const FluidParams& params,
26 const SpatialHash& grid);
29 const std::vector<RigidBody>& bodies,
30 const FluidParams& params);
32void integrate(std::vector<Particle>& particles,
const FluidParams& params);
38 const std::vector<RigidBody>& bodies,
39 float& T_min,
float& T_max);
42 const std::vector<RigidBody>& bodies,
43 const SpatialHash& grid,
44 const HeatParams& params);
Weakly Compressible SPH (WCSPH) fluid solver – public interface.
Heat transfer parameters for the SPH backends.
void body_collisions(std::vector< Particle > &particles, const std::vector< RigidBody > &bodies, const FluidParams ¶ms)
void heat_compute(std::vector< Particle > &particles, const std::vector< RigidBody > &bodies, const SpatialHash &grid, const HeatParams ¶ms)
void compute_forces(std::vector< Particle > &particles, const FluidParams ¶ms, const SpatialHash &grid)
Per-particle query – each thread writes only to particles[i]. O(n*k).
void compute_density_pressure(std::vector< Particle > &particles, const FluidParams ¶ms, const SpatialHash &grid)
Per-particle query – each thread writes only to particles[i]. O(n*k).
void update_temp_range(const std::vector< Particle > &particles, const std::vector< RigidBody > &bodies, float &T_min, float &T_max)
reduction(min:T_min) reduction(max:T_max)
void integrate(std::vector< Particle > &particles, const FluidParams ¶ms)
void enforce_boundaries(std::vector< Particle > &particles, const FluidParams ¶ms)
SPH particle data structure.
Rigid body (sphere) for SPH collision and heat exchange.
SPH neighbour search – now powered by num::CellList2D.