#include "particle.hpp"
#include "rigid_body.hpp"
#include "spatial_hash.hpp"
#include "fluid.hpp"
#include "heat.hpp"
#include <vector>
Go to the source code of this file.
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| void | physics::backends::seq::compute_density_pressure (std::vector< Particle > &particles, const FluidParams ¶ms, const SpatialHash &grid) |
| | Newton's 3rd law pair traversal – O(n*k/2).
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| void | physics::backends::seq::compute_forces (std::vector< Particle > &particles, const FluidParams ¶ms, const SpatialHash &grid) |
| | Newton's 3rd law pair traversal – O(n*k/2).
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| void | physics::backends::seq::body_collisions (std::vector< Particle > &particles, const std::vector< RigidBody > &bodies, const FluidParams ¶ms) |
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| void | physics::backends::seq::integrate (std::vector< Particle > &particles, const FluidParams ¶ms) |
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| void | physics::backends::seq::enforce_boundaries (std::vector< Particle > &particles, const FluidParams ¶ms) |
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| void | physics::backends::seq::update_temp_range (const std::vector< Particle > &particles, const std::vector< RigidBody > &bodies, float &T_min, float &T_max) |
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| void | physics::backends::seq::integrate_bodies (std::vector< RigidBody > &bodies, const FluidParams ¶ms) |
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| void | physics::backends::seq::heat_compute (std::vector< Particle > &particles, const std::vector< RigidBody > &bodies, const SpatialHash &grid, const HeatParams ¶ms) |
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