#include "particle3d.hpp"
#include "rigid_body3d.hpp"
#include "spatial_hash3d.hpp"
#include "fluid3d.hpp"
#include "heat3d.hpp"
#include <vector>
Go to the source code of this file.
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| void | physics::backends::omp::compute_density_pressure (std::vector< Particle3D > &particles, const FluidParams3D ¶ms, const SpatialHash3D &grid) |
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| void | physics::backends::omp::compute_forces (std::vector< Particle3D > &particles, const FluidParams3D ¶ms, const SpatialHash3D &grid) |
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| void | physics::backends::omp::body_collisions (std::vector< Particle3D > &particles, const std::vector< RigidBody3D > &bodies, const FluidParams3D ¶ms) |
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| void | physics::backends::omp::integrate (std::vector< Particle3D > &particles, const FluidParams3D ¶ms) |
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| void | physics::backends::omp::enforce_boundaries (std::vector< Particle3D > &particles, const FluidParams3D ¶ms) |
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| void | physics::backends::omp::update_temp_range (const std::vector< Particle3D > &particles, const std::vector< RigidBody3D > &bodies, float &T_min, float &T_max) |
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| void | physics::backends::omp::heat_compute (std::vector< Particle3D > &particles, const std::vector< RigidBody3D > &bodies, const SpatialHash3D &grid, const HeatParams3D ¶ms) |
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