16#include "backends/seq/impl.hpp"
17#include "backends/omp/impl.hpp"
23 , grid_(2.0f * params.h,
24 params.xmin, params.xmax,
25 params.ymin, params.ymax)
32 p.evx = vx; p.evy = vy;
33 p.density = params_.
rho0;
35 p.temperature = temperature;
36 particles_.push_back(p);
45 if (particles_.empty())
return;
47 for (
Particle& p : particles_) { p.ax = p.ay = 0.0f; p.dT_dt = 0.0f; }
49 grid_.
build(particles_);
FluidSolver(const FluidParams ¶ms)
void add_particle(float x, float y, float vx, float vy, float temperature)
void add_body(const RigidBody &body)
void build(const std::vector< Particle > &particles)
Rebuild from the particle array. O(n + C).
Weakly Compressible SPH (WCSPH) fluid solver – public interface.
@ omp
OpenMP parallel blocked loops.
void body_collisions(std::vector< Particle > &particles, const std::vector< RigidBody > &bodies, const FluidParams ¶ms)
void heat_compute(std::vector< Particle > &particles, const std::vector< RigidBody > &bodies, const SpatialHash &grid, const HeatParams ¶ms)
void compute_forces(std::vector< Particle > &particles, const FluidParams ¶ms, const SpatialHash &grid)
Per-particle query – each thread writes only to particles[i]. O(n*k).
void compute_density_pressure(std::vector< Particle > &particles, const FluidParams ¶ms, const SpatialHash &grid)
Per-particle query – each thread writes only to particles[i]. O(n*k).
void update_temp_range(const std::vector< Particle > &particles, const std::vector< RigidBody > &bodies, float &T_min, float &T_max)
reduction(min:T_min) reduction(max:T_max)
void integrate(std::vector< Particle > &particles, const FluidParams ¶ms)
void enforce_boundaries(std::vector< Particle > &particles, const FluidParams ¶ms)
void enforce_boundaries(std::vector< Particle > &particles, const FluidParams ¶ms)
void body_collisions(std::vector< Particle > &particles, const std::vector< RigidBody > &bodies, const FluidParams ¶ms)
void integrate(std::vector< Particle > &particles, const FluidParams ¶ms)
void compute_density_pressure(std::vector< Particle > &particles, const FluidParams ¶ms, const SpatialHash &grid)
Newton's 3rd law pair traversal – O(n*k/2).
void heat_compute(std::vector< Particle > &particles, const std::vector< RigidBody > &bodies, const SpatialHash &grid, const HeatParams ¶ms)
void update_temp_range(const std::vector< Particle > &particles, const std::vector< RigidBody > &bodies, float &T_min, float &T_max)
void integrate_bodies(std::vector< RigidBody > &bodies, const FluidParams ¶ms)
void compute_forces(std::vector< Particle > &particles, const FluidParams ¶ms, const SpatialHash &grid)
Newton's 3rd law pair traversal – O(n*k/2).
float rho0
Rest density [kg/m^3].
float alpha_T
Thermal diffusivity [m^2/s].
float h
Smoothing length [m].
num::Backend policy
seq = Newton pairs; omp = parallel
float h_conv
Convective coefficient with rigid bodies [1/s].
float mass
Particle mass [kg] (~= rho_0*dx^2, dx=0.8h)
A single SPH fluid particle (float precision for performance)
A rigid spherical body that interacts with fluid particles.