#include "impl.hpp"
#include "kernel3d.hpp"
#include "core/util/integer_pow.hpp"
#include <cmath>
#include <algorithm>
#include <cfloat>
Go to the source code of this file.
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| void | physics::backends::seq::compute_density_pressure (std::vector< Particle3D > &particles, const FluidParams3D ¶ms, const SpatialHash3D &grid) |
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| void | physics::backends::seq::compute_forces (std::vector< Particle3D > &particles, const FluidParams3D ¶ms, const SpatialHash3D &grid) |
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| void | physics::backends::seq::body_collisions (std::vector< Particle3D > &particles, const std::vector< RigidBody3D > &bodies, const FluidParams3D ¶ms) |
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| void | physics::backends::seq::integrate (std::vector< Particle3D > &particles, const FluidParams3D ¶ms) |
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| void | physics::backends::seq::enforce_boundaries (std::vector< Particle3D > &particles, const FluidParams3D ¶ms) |
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| void | physics::backends::seq::update_temp_range (const std::vector< Particle3D > &particles, const std::vector< RigidBody3D > &bodies, float &T_min, float &T_max) |
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| void | physics::backends::seq::integrate_bodies (std::vector< RigidBody3D > &bodies, const FluidParams3D ¶ms) |
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