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numerics 0.1.0
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#include <viz.hpp>
Public Attributes | |
| float | px = 0 |
| float | py = 0 |
| float | pz = 0 |
| float | tx = 0 |
| float | ty = 0 |
| float | tz = 0 |
| float | ux = 0 |
| float | uy = 1 |
| float | uz = 0 |
| float | fovy = 45.0f |
| float num::viz::Frame::Cam3::fovy = 45.0f |
Definition at line 301 of file viz.hpp.
Referenced by num::viz::Frame::begin3d().
| float num::viz::Frame::Cam3::px = 0 |
Definition at line 298 of file viz.hpp.
Referenced by num::viz::Frame::begin3d().
| float num::viz::Frame::Cam3::py = 0 |
Definition at line 298 of file viz.hpp.
Referenced by num::viz::Frame::begin3d().
| float num::viz::Frame::Cam3::pz = 0 |
Definition at line 298 of file viz.hpp.
Referenced by num::viz::Frame::begin3d().
| float num::viz::Frame::Cam3::tx = 0 |
Definition at line 299 of file viz.hpp.
Referenced by num::viz::Frame::begin3d().
| float num::viz::Frame::Cam3::ty = 0 |
Definition at line 299 of file viz.hpp.
Referenced by num::viz::Frame::begin3d().
| float num::viz::Frame::Cam3::tz = 0 |
Definition at line 299 of file viz.hpp.
Referenced by num::viz::Frame::begin3d().
| float num::viz::Frame::Cam3::ux = 0 |
Definition at line 300 of file viz.hpp.
Referenced by num::viz::Frame::begin3d().
| float num::viz::Frame::Cam3::uy = 1 |
Definition at line 300 of file viz.hpp.
Referenced by num::viz::Frame::begin3d().
| float num::viz::Frame::Cam3::uz = 0 |
Definition at line 300 of file viz.hpp.
Referenced by num::viz::Frame::begin3d().