#include <viz.hpp>
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| Texture2D | tex {} |
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| std::vector<::Color > | buf |
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| int | N = 0 |
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| bool | valid = false |
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Definition at line 147 of file viz.hpp.
◆ ensure()
| void num::viz::detail::FieldCanvas::ensure |
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int |
n | ) |
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inline |
◆ unload()
| void num::viz::detail::FieldCanvas::unload |
( |
| ) |
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inline |
◆ buf
| std::vector<::Color> num::viz::detail::FieldCanvas::buf |
| int num::viz::detail::FieldCanvas::N = 0 |
◆ tex
| Texture2D num::viz::detail::FieldCanvas::tex {} |
◆ valid
| bool num::viz::detail::FieldCanvas::valid = false |
The documentation for this struct was generated from the following file:
- /home/runner/work/numerics/numerics/include/viz/viz.hpp