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numerics 0.1.0
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Lightweight real-time visualization layer for numerics apps. More...
#include <raylib.h>#include <raymath.h>#include <algorithm>#include <cstdint>#include <cstdarg>#include <cstdio>#include <vector>Go to the source code of this file.
Classes | |
| struct | num::viz::Color |
| struct | num::viz::detail::FieldCanvas |
| struct | num::viz::detail::State |
| struct | num::viz::Frame |
| struct | num::viz::Frame::Cam3 |
Namespaces | |
| namespace | num |
| namespace | num::viz |
| namespace | num::viz::detail |
Functions | |
| inline ::Color | num::viz::to_rl (Color c) |
| Color | num::viz::from_rl (::Color c) |
| Color | num::viz::unpack (uint32_t c) |
| Color | num::viz::heat_color (float t) |
| t in [0,1]: blue -> cyan -> yellow -> red. | |
| Color | num::viz::diverging_color (float t) |
| t in [-1,1]: deep blue -> black -> deep red. | |
| Color | num::viz::phase_hsv_color (double prob, double phase, double max_prob) |
| Quantum wavefunction: hue = phase, brightness = sqrt(|psi|^2 / max). | |
| Color | num::viz::lerp_color (Color a, Color b, float t) |
| Linear blend between two colors. | |
| template<class DrawFn > | |
| void | num::viz::run (const char *title, int w, int h, DrawFn draw, Color bg={15, 15, 15, 255}) |
Variables | |
| constexpr Color | num::viz::kBlack = {0, 0, 0, 255} |
| constexpr Color | num::viz::kWhite = {255, 255, 255, 255} |
| constexpr Color | num::viz::kRed = {220, 40, 40, 255} |
| constexpr Color | num::viz::kGreen = {50, 200, 50, 255} |
| constexpr Color | num::viz::kBlue = {50, 100, 230, 255} |
| constexpr Color | num::viz::kYellow = {240, 220, 30, 255} |
| constexpr Color | num::viz::kGray = {120, 120, 120, 255} |
| constexpr Color | num::viz::kSkyBlue = {100, 180, 240, 255} |
Lightweight real-time visualization layer for numerics apps.
Wraps raylib behind a single draw-callback interface. Every app has the same shape:
This header is NOT included by numerics.hpp – it depends on raylib which is an optional app-layer dependency. Include it directly from your app.
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Definition in file viz.hpp.